Save the Ocean Sim!

a Fundraising Drive to move the Ocean Sim to a Blender 2.5 branch

Please note: Funding is now closed for Phases 1 and 2 of this project. We are hoping to open a third round of funding, but are focusing now on finishing the current features that have been implemented.
Donation amounts include
combined value of cash and services provided.

Platinum Sponsors ($200+)

Todd McIntosh (STOS Organizer)reignoffury.com kajimba.com James Nealekajimba.com blendercookie.comJonathan Williamsonblendercookie.com

 

Gold Sponsors ($75+)

Kai Kostackkaikostack.com   Jacopo
Tassinari
Andrew Priceblenderguru.com   GraphicAll.orgGraphicAll.org
Aaron Kammerer blenderrenders.com   Martin Lubichloramel.net
Claudio Andaur licuadorastudio.com   Jason van Gumster handturkeystudios.com
 

 

Sponsors

Clemens Rudolph   George Wieser
Andrea Ferroni   Murat Eğretli
Attila Toth   Woodpiper eStore
Carlos Sanchez
Padial
  Julio Iglesias
Lopez
Francesco Visani   Hannu Hoffrén
Benjamin Hubel   Michel Vilain
Fredrik Jancke   Glenn Melenhorst
Alexander Glawion   Moolah Nasreddin
Andrew Enyart   Trevor Beach
Kalen Johnson   Ikemefuna Okafor
Joris Nivelle   Ahmad Al-Awadi
Sebastian König   Andrei Lukkonen
James Dollisson   Robin De Roubaix
Alexander
Gustafson
  James Fraser
Macdonald
Mariusz Bułkowski   Manu Järvinen
Mark Bieber   Nico Gressmann
Morten Eckersberg   Leandro Paganelli
Mathieu Quiblier   GmonE!
Michał Krupa   John Gentzel
Dalibor Kalna   Owin Wight
Bilal Nemer   Charley Williams
Brandon Egolf   Alexander Williams
Christian Leon Christensen   Antonio Miguel Rodriguez Castillo
Cedric Joseph   Juan Guzzy
Rogério Perdiz   Olivier Rousset
Chris Rydalch   Herbert Koehn
Troy Sobotka   Jef Jansen
David Neumair   Heinrich Hink
Markus Kösters   Trym Hjermstad
Timothy Downs   Lincoln Sant'Anna
Andrew Jackson   Gustavo Pabon
Markus Händel   Paul Donaghy
Wayne Burns   Roland Doerffer
Angelo Tartanian   Nicolas Morenas
Francisco Javier Jimenez Jacome    Architectenburo Domus
Winthrop Brookhouse   Gary Strength
Kristijonas Vaicekauskas    Gines Navarro Fernandez
Douglas Beaton   Andrew Anderson
Dan-Roger
Silden
   Erick Alejandro
Parra Vásquez
Thomas Trocha   Matt Lind
Maren März   Yu Shan Aiken Au
Chris Campbell   James Linfoot
Daniel Rentzsch   Pracoyo D
Richard Sierra   Konrad Naumann
Martin Ahammer   Jérôme Scaillet
Dennis Holzborn   Adam Falldorf
Thomas Sørensen   I. Veenstra
Genghis De la
Borbolla Del Valle
  Alexandre
De Oliveira
Peter Haigh   Geert Dijkstra
Nicholas Stevenson   Manuel Albert
Joonas Melin   Kolja Lauterbach
Vance Bowman Jr   Chris Figueroa
Omer Khan   Alberto Giorgi
Juan Pablo
Amorocho
  Ubozhenko
Aleksey
Ryan Williams   Ben Smith
Ivica Nazlija
-Ajdukovic
  Kevin Weir
Ejner Fergo    
 

Questions about the fundraising drive

Who is organizing and collecting the donation money?

The fundraising drive is being organized by:

Todd McIntosh
Resonance Media and Design
Toronto, Ontario Canada

Email: todd [at] resonancemedia [dot] ca

In order to keep the fundraising organized, the money collected by ChipIn.com will be transferred to my business's Paypal account. Once the donation goal is met, I will be paying the developer to complete the project of porting the Ocean Sim to a Blender 2.5 branch.

Why do I have to pay for this, isn't Blender development free?

The benefits of much of the Blender development work appears to happen for free, but in reality, most of the developers are paid, either by the Blender Institute, or on an on-contract basis with a studio usually (to create a custom tool in a blender branch).

However, in addition to this, there are a number of talented developers out there who put a lot of time and effort - without being paid - into creating new features and patchs that may or may not make it into the main Blender release trunk.

The reason why we are paying for this port is that it is not a priority for most blender users/developers, and we would like to see the port happen sooner rather than later (if at all).

How do I contribute to this project?

We are using the ChipIn.com website to facilitate the donations. Please use the widget at the top of the page to do this.

Has this type of community-sponsored development happened before?

I believe it's fairly unusual. Normally, blender projects are done on a contract basis with a studio, by direction of the Blender Foundation, or by unpaid and dedicated developers who are passionate about a new feature or toolset.

It should be mentioned however that this type of thing is not undprecendented in Blender's history, as the original codebase was purchased from the NAN investors using funds generated by online community support!

Site design by Resonance Media + Design. Credit: Background Ocean Image by Kai Kostack (using 2.4x Ocean Sim)