We’ve been able to find a work-around for the Time animation issue on the Ocean Texture. We’ve been able to set up a basic implementation of the Ocean Modifier, and we’re able to animate the displaced ocean mesh in both scenarios.
Another exciting feature addition is the ability to target wave peaks with a foam setting to affect materials and textures for colour differences.
A few more tweaks, and we will have a test build for people to start experimenting with and sending us feedback.
Budget-wise, we’ve spent about 60% of the current budget of $1600 (minus Paypal transaction fees). So, as we start to get closer to the end of the donated budget, we will need to focus attention on stabilizing current features, and deciding if we can squeeze any additional features into the tool. This is completely dependent on our donation level, so even if you haven’t donated yet, it’s not too late to get involved!
As a reward for those who have already invested in this project, we will be releasing the test builds only to those who have donated. We will be releasing everything to the public following the end of the project, but would like to encourage additional support from those who may be interested, but neglected to donate to the project.
Still Looking for Additional Donors
I have been so proud to see the response from Blender artists world-wide. It’s been great to be able to pay for Matt’s great work on this project with real money, and not just a promise of free beers or coffee money. This project has shown that artists can affect influence on feature development by combining their modest financial resources to create something of value for everyone.
So, in that light, I would unashamedly continue to ask for your financial support of this project. Every extra dollar will allow us more time to tweak this tool to really make it work well for everyone. And as a bonus, you’ll get access to the early test builds of this branch project before everyone else!
Need 2 Volunteers To Help With Builds
We are currently looking for 2 people who have the skills to create OS specific builds from the project source files. We are looking for people to help us create Windows and Linux builds. If you have decent experience with this and can supply us with these OS builds in a timely fashion, please let me know directly at firstname.lastname@example.org.