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	<title>Comments for Save The Ocean Sim - Project News</title>
	<atom:link href="http://www.savetheoceansim.com/blog/Index.php?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://www.savetheoceansim.com/blog</link>
	<description></description>
	<lastBuildDate>Sat, 03 Dec 2011 09:21:07 -0500</lastBuildDate>
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		<title>Comment on Ocean Sim QuickStart Tutorial by Vera4art</title>
		<link>http://www.savetheoceansim.com/blog/?p=161&#038;cpage=1#comment-819</link>
		<dc:creator>Vera4art</dc:creator>
		<pubDate>Sat, 03 Dec 2011 09:21:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.savetheoceansim.com/blog/?p=161#comment-819</guid>
		<description>Thank you!  It is great! Feeling very happy with my render :-)</description>
		<content:encoded><![CDATA[<p>Thank you!  It is great! Feeling very happy with my render <img src='http://www.savetheoceansim.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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		<title>Comment on Installation Help from Users by Aaron</title>
		<link>http://www.savetheoceansim.com/blog/?p=96&#038;cpage=1#comment-812</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Mon, 29 Aug 2011 13:51:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.savetheoceansim.com/blog/?p=96#comment-812</guid>
		<description>ooh,

Which patch should I use, I&#039;m guessing the most recent, or would I have to use more than one? As I now know that a patch is specific to one purpose, so there could be multiple patches I&#039;d have to apply.

:P</description>
		<content:encoded><![CDATA[<p>ooh,</p>
<p>Which patch should I use, I&#8217;m guessing the most recent, or would I have to use more than one? As I now know that a patch is specific to one purpose, so there could be multiple patches I&#8217;d have to apply.</p>
<p> <img src='http://www.savetheoceansim.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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		<title>Comment on Installation Help from Users by Aaron</title>
		<link>http://www.savetheoceansim.com/blog/?p=96&#038;cpage=1#comment-811</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Mon, 29 Aug 2011 04:28:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.savetheoceansim.com/blog/?p=96#comment-811</guid>
		<description>Hi again! lol

So, do I apply the patch file, then compile Blender, then add the modifier .py and .pyc files after compiling?

Thanks so much again! :D</description>
		<content:encoded><![CDATA[<p>Hi again! lol</p>
<p>So, do I apply the patch file, then compile Blender, then add the modifier .py and .pyc files after compiling?</p>
<p>Thanks so much again! <img src='http://www.savetheoceansim.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>Comment on Installation Help from Users by Aaron</title>
		<link>http://www.savetheoceansim.com/blog/?p=96&#038;cpage=1#comment-810</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Mon, 29 Aug 2011 04:20:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.savetheoceansim.com/blog/?p=96#comment-810</guid>
		<description>Hi Todd,

Thanks for replying! :)

This will be my first time creating a custom version of Blender, so I&#039;m not 100% up to speed with everything yet.

As I understand it the Ocean Sim modifier will &#039;live&#039; in the modifier Python files, but are there any other files, and unique attributes in other files, needed specifically for the Ocean Sim?
I&#039;m guessing, since there will be no compiling involved, I could just copy the Ocean Sim class (or the modifier .py and .pyc files) to my custom version?

Thanks again!</description>
		<content:encoded><![CDATA[<p>Hi Todd,</p>
<p>Thanks for replying! <img src='http://www.savetheoceansim.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>This will be my first time creating a custom version of Blender, so I&#8217;m not 100% up to speed with everything yet.</p>
<p>As I understand it the Ocean Sim modifier will &#8216;live&#8217; in the modifier Python files, but are there any other files, and unique attributes in other files, needed specifically for the Ocean Sim?<br />
I&#8217;m guessing, since there will be no compiling involved, I could just copy the Ocean Sim class (or the modifier .py and .pyc files) to my custom version?</p>
<p>Thanks again!</p>
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		<title>Comment on Installation Help from Users by Todd McIntosh</title>
		<link>http://www.savetheoceansim.com/blog/?p=96&#038;cpage=1#comment-809</link>
		<dc:creator>Todd McIntosh</dc:creator>
		<pubDate>Mon, 29 Aug 2011 01:55:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.savetheoceansim.com/blog/?p=96#comment-809</guid>
		<description>Hey Aaron, there&#039;s  a patch file in the builds page that you can use to roll your own build if you want...</description>
		<content:encoded><![CDATA[<p>Hey Aaron, there&#8217;s  a patch file in the builds page that you can use to roll your own build if you want&#8230;</p>
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		<title>Comment on Installation Help from Users by Todd McIntosh</title>
		<link>http://www.savetheoceansim.com/blog/?p=96&#038;cpage=1#comment-808</link>
		<dc:creator>Todd McIntosh</dc:creator>
		<pubDate>Mon, 29 Aug 2011 01:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.savetheoceansim.com/blog/?p=96#comment-808</guid>
		<description>Hi Aaron, there really isn&#039;t an official svn repository right now. You can find the latest patch, plus some older builds on our &lt;a href=&quot;http://savetheoceansim.com/builds/&quot; rel=&quot;nofollow&quot;&gt;builds page&lt;/a&gt;. The patch has been submitted to the Patch Tracker at projects.blender.org, and is awaiting review for trunk inclusion. Unless that process takes a really long time, we probably won&#039;t be posted new builds here.</description>
		<content:encoded><![CDATA[<p>Hi Aaron, there really isn&#8217;t an official svn repository right now. You can find the latest patch, plus some older builds on our <a href="http://savetheoceansim.com/builds/" rel="nofollow">builds page</a>. The patch has been submitted to the Patch Tracker at projects.blender.org, and is awaiting review for trunk inclusion. Unless that process takes a really long time, we probably won&#8217;t be posted new builds here.</p>
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		<title>Comment on Installation Help from Users by Aaron</title>
		<link>http://www.savetheoceansim.com/blog/?p=96&#038;cpage=1#comment-807</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Sun, 28 Aug 2011 18:13:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.savetheoceansim.com/blog/?p=96#comment-807</guid>
		<description>Hi there,

I can&#039;t seem to find the Ocean Sim SVN files. Where do the &#039;live&#039;?

Many thanks in advance!</description>
		<content:encoded><![CDATA[<p>Hi there,</p>
<p>I can&#8217;t seem to find the Ocean Sim SVN files. Where do the &#8216;live&#8217;?</p>
<p>Many thanks in advance!</p>
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	<item>
		<title>Comment on Ocean Sim QuickStart Tutorial by Todd McIntosh</title>
		<link>http://www.savetheoceansim.com/blog/?p=161&#038;cpage=1#comment-790</link>
		<dc:creator>Todd McIntosh</dc:creator>
		<pubDate>Thu, 11 Aug 2011 14:04:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.savetheoceansim.com/blog/?p=161#comment-790</guid>
		<description>@aflocka, thanks for asking. The development work to get the Ocean Sim tools working is finished, but however, we need to spend some time getting it compatible with the latest release of Blender, and then we will submit a request to have it reviewed for acceptance into the main Blender trunk. Matt Ebb, the original dev is totally swamped with work at this time, so he is unable to put time into right now. I&#039;m just waiting on a to-do list from him, and then will be looking for another Blender dev to assist with the code cleanup that needs to be completed.

Cheers,

Todd</description>
		<content:encoded><![CDATA[<p>@aflocka, thanks for asking. The development work to get the Ocean Sim tools working is finished, but however, we need to spend some time getting it compatible with the latest release of Blender, and then we will submit a request to have it reviewed for acceptance into the main Blender trunk. Matt Ebb, the original dev is totally swamped with work at this time, so he is unable to put time into right now. I&#8217;m just waiting on a to-do list from him, and then will be looking for another Blender dev to assist with the code cleanup that needs to be completed.</p>
<p>Cheers,</p>
<p>Todd</p>
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	<item>
		<title>Comment on Ocean Sim QuickStart Tutorial by aflocka</title>
		<link>http://www.savetheoceansim.com/blog/?p=161&#038;cpage=1#comment-788</link>
		<dc:creator>aflocka</dc:creator>
		<pubDate>Wed, 10 Aug 2011 02:15:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.savetheoceansim.com/blog/?p=161#comment-788</guid>
		<description>This is epic. 

I remember hearing about this ocean sim a while back but hadn&#039;t kept up with what was happening with it.

Keep up the good work! It looks great!</description>
		<content:encoded><![CDATA[<p>This is epic. </p>
<p>I remember hearing about this ocean sim a while back but hadn&#8217;t kept up with what was happening with it.</p>
<p>Keep up the good work! It looks great!</p>
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	<item>
		<title>Comment on Ocean Sim QuickStart Tutorial by notyet</title>
		<link>http://www.savetheoceansim.com/blog/?p=161&#038;cpage=1#comment-752</link>
		<dc:creator>notyet</dc:creator>
		<pubDate>Thu, 26 May 2011 16:58:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.savetheoceansim.com/blog/?p=161#comment-752</guid>
		<description>same problem here... runs fine until its crashes when BKE_write_buf, is called for the first time with latest revisions also win7/64</description>
		<content:encoded><![CDATA[<p>same problem here&#8230; runs fine until its crashes when BKE_write_buf, is called for the first time with latest revisions also win7/64</p>
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