Welcome! The purpose of this fundraising drive is to raise a small amount of money in order to sponsor a blender developer to port the Ocean Procedural Texture (commonly referred to as the Ocean Sim) feature from Blender 2.4x to a 2.5 branch.
Blender Ocean Sim demo from Matt Ebb on Vimeo.
To find out more about how this works and what it does, you can read more about it here.
